This YouTube
video that we just watched explains how 3D graphics work. The video itself was only five minutes, but
taught the basics about the shapes, and the importance of lighting while making
a 3D graphic. It’s interesting to see
how these two aspects are used the way they are because I never thought that
lighting and shapes could be the basic elements to 3D graphics. I enjoyed the
video because it was succinct, and to the point about two elements only. This video address a few other topics as well such as: 3D Geometry, Vertex points, Vertices, Vector, Polygon, Polygonal mesh (also know as a "polygon mesh"), Normal, Lighting, Shading, and Texture map.
The first
thing that he talks about is shapes. The
main shape for creating 3D graphics is a triangle. You can see that in the images below. I never thought about what shape would be the
most commonly 3D graphic building block, and I also never thought there would
only be one. I imagined that circles and
squares would also be shapes used to create these objects. The 3D image showing all the triangles is
very impressive because you really need to think about the angles of the
triangles, and what parts need to be sticking out more than another part.
The second
part of the video focuses on lighting.
Lighting is very important to 3D graphics, and he explains why. He says that lighting is important to get
just right and lighting has developed in 3D graphics because it changes the way
the object appears. In addition to
lighting, they need normal’s. Lighting normal’s
in 3D programs are altered depending on the object, and they change
automatically. When the light is behind
the object, the object appears dark, but when it is in lighting, it changes the
effect of how the object looks to us, and perhaps appears more “3D”.
This video
was interesting and packed with information.
As I’m learning from this course, there are so many different aspects to
creating a 3D virtual world, let alone a 3D graphic itself. I imagine that software has been developed
greatly over the recent years to help developers design these 3D objects and
graphics. Certainly in video games and
3D movies/TV’s, I have seen an enormous growth.
It’ll be interesting to see what 3D graphics grow into in the near
future.
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